Primordial Caves

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The Primordial Caves is the second cave biome added by Alex's Caves.

Cave Compendium Entries

Introduction

"The Primordial Caves have been isolated from the rest of the world for untold millennia - perhaps for tens of millions of years. This isolation has led to the limestone-laden caves to have unique geology, flora and fauna, that have gone extinct elsewhere in the world ages ago. The subterranean biome is kept well-lit by Ambersol, a novel form of amber that illuminates all blocks beneath it. It appears within amber clusters on the ceiling of these massive caves. This illuminating power gives the entire biome a brightness equivalent to daytime on the surface, explaining the lack of monsters and large, prehistoric plants growing in this biome. Chiefly among these are the Pewen Trees that cover the landscape, along with Ancient Jungle Trees, Curly Ferns, Cycads and Flytraps. The ground is covered with moss and grass, and muddy lakes appear across the cave floor. Just because this prehistoric paradise lacks monsters does not make it fully safe to explore, however..."

Resources

"Limestone makes up a majority of the stone of this cave biome. It can worked into spears that deal low ranged and melee damage, yet are stackable."

Ingredients Crafting recipe
Limestone +
Stick
LimestoneLimestoneLimestone
Limestone Spear

"Limestone can also be smelted into Smooth Limestone. If Charcoal is used on Smooth Limestone, a Cave Painting will be created. If the two species of tree native to this biome, Pewens are the most common. They also produce Pine Nuts, which can be eaten. The Ancient Jungle Tree produces Tree Stars, which are a favorite food of many of this biome's prehistoric denizens..."

Inhabitants


Utilities

"Occasionally when breaking amber, an Amber Curiosity can be discovered. These can be used to craft Amber Monoliths, which can be seen dotting the Primordial Caves. Amber Monoliths can repopulate the nearby area of animals over the course of a few days. The type of animal spawned depends on the natural rate of occurrence of that animal. It is possible that the Amber Monoliths are the reason the Primordial Caves have stayed the same for eons."

Ingredients Crafting recipe
Amber +
Amber Curiosity +
Limestone +
Diamond
AmberAmberAmberAmberAmber CuriosityAmberLimestoneLimestone
Amber Monolith

"The numerous food items of the Primordial Caves can be cooked or made straight into different dishes."

Ingredients Smelting recipe
Raw Trilocaris Tail +
Any fuel
Raw Trilocaris Tail

Cooked Trilocaris Tail0.15
Name Ingredients Crafting recipe
Primordial Soup Bowl +
Cooked Trilocaris Tail +
Tree Star
Cooked Trilocaris TailCooked Trilocaris TailTree Star
Primordial Soup

Ambience

The Primordial Caves has an ambient light level that is rendered by Minecraft in a similar way to the ambient light in the Nether and End. Other Alex's Caves biomes, like the Toxic Caves, have this effect too, but none to the extent of the Primordial Caves, which are only slightly darker than daytime on the surface. This effect is toggle-able in the config and affected by the in game 'Brightness' setting.

The Primordial Caves also feature a noticeable yellow fog that adds to their mystique.

When inside the Primordial Caves, distant calls of birds and dinosaurs can be heard.

Generation

The entirety of the rock of the primordial caves is made up of Limestone with thinner layers of sandstone between them. On the ceiling of these caves, Archaic Vines hang down next to Amber clusters.

Dino Bowl

A technical structure used in this cave called the alexscaves:dino_bowl carves out the massive open spaces of the Primordial Caves.

Blocks

Structures

History

1.0.0 Introduced.
1.0.5 Fixed Alex's Caves biomes generating in the Nether.
1.0.7 Fixed MCreator mods preventing Alex's Caves biomes from generating.
Fixed cave biome ambience still playing after the player dies and respawns.
1.0.8 Fixed cave biomes generating too small.
1.1.0 Added Volcanoes to the Primordial Caves.
Added Luxtructosaurus and Atlatitan.
Added many new items, crafting recipes, and Advancements, among other things.
Fixed Ancient Cities generating in Alex's Caves biomes.
Added Primordial Caves to the forge:no_default_monsters biome tag.
1.1.2 Fixed dinosaurs not spawning.
Fixed sounds never decreasing in volume in the Primordial Caves.
1.1.4 Slightly increased Volcano generation distance.
2.0.0 Fixed missing texture for the background of the Primordial Caves Advancement page.

Gallery